A constraint which limits the constrained object's rotation in its parent's space.
To influence some object, push a LimitRotationConstraint instance into the Object3D.constraints array.
The constructor takes no arguments.
See the base Constraint class for common properties.
The axis to limit the rotation around. Can be one of the "X", "Y", "Z". Default is "Y".
Read-only flag to check if a given object is of type LimitRotationConstraint.
The maximum allowed euler angle around the corresponding axis to limit the object's rotation. Default is 2π.
The minimum allowed euler angle around the corresponding axis to limit the object's rotation. Default is 0.
The constraint's type. Equals to "LimitRotationConstraint".
See the base Constraint class for common methods.
You can use the limit transform puzzle to apply LimitRotationConstraint in a visual manner.
For more info on how to obtain the source code of this module see this page.