A loader for loading an Image. This is used internally by the CubeTextureLoader and TextureLoader.
// instantiate a loader
const loader = new v3d.ImageLoader();
// load a image resource
loader.load(
// resource URL
'mytexture.png',
// onLoad callback
function(image) {
// use the image, e.g. draw part of it on a canvas
const canvas = document.createElement('canvas');
const context = canvas.getContext('2d');
context.drawImage(image, 100, 100);
},
// onProgress callback currently not supported
undefined,
// onError callback
function() {
console.error('An error happened.');
}
);
manager — the loadingManager for the loader to use. Default is v3d.DefaultLoadingManager.
Creates a new ImageLoader.
See the base Loader class for common properties.
See the base Loader class for common methods.
Begin loading from url and return the image object that will contain the data.
For more info on how to obtain the source code of this module see this page.