Bone - Verge3D User Manual - Soft8Soft
Description: Learn how to use Bone in your interactive 3D apps made with Verge3D

Object3D →

# Bone

A bone which is part of a Skeleton. The skeleton in turn is used by the SkinnedMesh. Bones are almost identical to a blank Object3D.

## Code Example

`const root = new v3d.Bone(); const child = new v3d.Bone(); root.add(child); child.position.y = 5;`

## Constructor

### Bone()

Creates a new Bone.

## Properties

See the base Object3D class for common properties.

### # .isBone : Boolean

Read-only flag to check if a given object is of type Bone.

### # .type : String

Set to 'Bone', this can be used to find all Bones in a scene.

## Methods

See the base Object3D class for common methods.

## Source

For more info on how to obtain the source code of this module see this page.