CubeTexture - Verge3D User Manual - Soft8Soft
Description: Learn how to use CubeTexture in your interactive 3D apps made with Verge3D

Texture →

# CubeTexture

Creates a cube texture made up of six images.

## Code Example

`const loader = new v3d.CubeTextureLoader(); loader.setPath('textures/'); const textureCube = loader.load([ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ]); const material = new v3d.MeshBasicMaterial({ color: 0xffffff, envMap: textureCube });`

## Constructor

### CubeTexture(images : Array, mapping : Constant, wrapS : Constant, wrapT : Constant, magFilter : Constant, minFilter : Constant, format : Constant, type : Constant, anisotropy : Integer, encoding : Constant)

CubeTexture is almost equivalent in functionality and usage to Texture. The only differences are that the images are an array of 6 images as opposed to a single image, and the mapping options is v3d.CubeReflectionMapping.

## Properties

See the base Texture class for common properties.

### # .flipY : Boolean

If set to `true`, the texture is flipped along the vertical axis when uploaded to the GPU. Default is `false`.

### # .isCubeTexture : Boolean

Read-only flag to check if a given object is of type CubeTexture.

## Methods

See the base Texture class for common methods.

## Source

For more info on how to obtain the source code of this module see this page.