SkeletonHelper - Verge3D User Manual - Soft8Soft
Description: Learn how to use SkeletonHelper in your interactive 3D apps made with Verge3D

Object3D → Line → LineSegments →

# SkeletonHelper

A helper object to assist with visualizing a Skeleton. The helper is rendered using a LineBasicMaterial.

## Code Example

`const helper = new v3d.SkeletonHelper(skinnedMesh); app.scene.add(helper);`

## Constructor

### SkeletonHelper(object : Object3D)

object — usually an instance of SkinnedMesh; however, any instance of Object3D can be used if it represents a hierarchy of Bones (via Object3D.children).

## Properties

### # .bones : Array

The list of bones that the helper renders as Lines.

### # .isSkeletonHelper : Boolean

Read-only flag to check if a given object is of type SkeletonHelper.

### # .root : Object3D

The object passed in the constructor.

## Methods

See the base LineSegments class for common methods.

### # .dispose()

Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.

## Source

For more info on how to obtain the source code of this module see this page.