Source - Verge3D 用户手册 - Soft8Soft
Description: 了解如何在使用 Verge3D 制作的交互式 3D 应用程序中使用 Source

# Source

Represents the data source of a texture.

## Constructor

### Source(data : Any)

data — the data definition of a texture. Default is `null`.

## Properties

### # .data : Any

The actual data of a texture. The type of this property depends on the texture that uses this instance.

### # .needsUpdate : Boolean

Set this to `true` to trigger a data upload to the GPU next time the source is used.

### # .uuid : String

UUID of this object instance. This gets automatically assigned, so this shouldn't be edited.

### # .version : Integer

This starts at `0` and counts how many times .needsUpdate is set to `true`.

## 源代码

关于如何获取此模块的源代码，请查看 本页。