MeshBasicMaterial - Verge3D User Manual - Soft8Soft
Description: Learn how to use MeshBasicMaterial in your interactive 3D apps made with Verge3D

Material →

# MeshBasicMaterial

A material for drawing geometries in a simple shaded (flat or wireframe) way.

This material is not affected by any lights.

## Constructor

### MeshBasicMaterial(parameters : Object)

parameters — (optional) an object with one or more properties defining the material's appearance. Any property of the material (including any property inherited from Material) can be passed in here.

The exception is the property color, which can be passed in as a hexadecimal string and is `0xffffff` (white) by default. Color.set(color) is called internally.

Instead of creating basic materials with JavaScript, it can be more efficient to simply make such materials in Blender, 3ds Max, or Maya.

## Properties

See the base Material class for common properties.

### # .aoMap : Texture

The red channel of this texture is used as the ambient occlusion map. Default is `null`. The aoMap requires a second set of UVs.

### # .aoMapIntensity : Float

Intensity of the ambient occlusion effect. Default is `1`. Zero is no occlusion effect.

### # .color : Color

Color of the material, by default set to white (`0xffffff`).

### # .envMap : Texture

The environment map. Default is `null`.

### # .fog : Boolean

Whether the material is affected by fog. Default is `true`.

### # .map : Texture

The color map. May optionally include an alpha channel, typically combined with .transparent or .alphaTest. Default is `null`.

### # .wireframe : Boolean

Render geometry as wireframe. Default is `false` (i.e. render as flat polygons).

### # .wireframeLinewidth : Float

Controls wireframe thickness. Default is `1`.

Due to limitations of WebGL on most platforms linewidth will always be 1 regardless of the set value.

## Methods

See the base Material class for common methods.

## Source

For more info on how to obtain the source code of this module see this page.