FramebufferTexture - Verge3D User Manual - Soft8Soft
Description: Learn how to use FramebufferTexture in your interactive 3D apps made with Verge3D

Texture →

# FramebufferTexture

This class can only be used in combination with WebGLRenderer.copyFramebufferToTexture().

## Constructor

### FramebufferTexture(width : Integer, height : Integer, format : Constant)

- width — the width of the texture.
- height — the height of the texture.
- format — the format used in the texture. See format constants for more info.

## Properties

See the base Texture class for inherited properties.

### # .isFramebufferTexture : Boolean

Read-only flag to check if a given object is of type FramebufferTexture.

### # .needsUpdate : Boolean

`true` by default. This is required so that the data is loaded.

## Methods

See the base Texture class for inherited methods.

## Source

For more info on how to obtain the source code of this module see this page.