Create a smooth 2d quadratic bezier curve, defined by a startpoint, endpoint and a single control point.
var curve = new v3d.QuadraticBezierCurve(
new v3d.Vector2(-10, 0),
new v3d.Vector2(20, 15),
new v3d.Vector2(10, 0)
);
var points = curve.getPoints(50);
var geometry = new v3d.BufferGeometry().setFromPoints(points);
var material = new v3d.LineBasicMaterial({ color : 0xff0000 });
//Create the final object to add to the scene
var curveObject = new v3d.Line(geometry, material);
[page:Vector2 v0] – The startpoint.
[page:Vector2 v1] – The control point.
[page:Vector2 v2] – The endpoint.
See the base [page:Curve] class for common properties.
Used to check whether this or derived classes are QuadraticBezierCurves. Default is *true*.
You should not change this, as it used internally for optimisation.
The startpoint.
The control point.
The endpoint.
See the base [page:Curve] class for common methods.
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