[page:Object3D] →

[name]

A bone which is part of a [page:Skeleton]. The skeleton in turn is used by the [page:SkinnedMesh]. Bones are almost identical to a blank [page:Object3D].

Example

var root = new v3d.Bone(); var child = new v3d.Bone(); root.add(child); child.position.y = 5;

Constructor

[name]()

Creates a new [name].

Properties

See the base [page:Object3D] class for common properties.

[property:Boolean isBone]

Used to check whether this or derived classes are bones. Default is *true*.

You should not change this, as it used internally for optimisation.

[property:String type]

Set to 'Bone', this can be used to find all Bones in a scene.

Methods

See the base [page:Object3D] class for common methods.

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