[page:Geometry] →

[name]

[name] can be used to generate a convex hull for a given array of 3D points. The average time complexity for this task is considered to be O(nlog(n)).

Example

[example:webgl_geometry_convex geometry / convex]

var geometry = new v3d.ConvexGeometry(points); var material = new v3d.MeshBasicMaterial({color: 0x00ff00}); var mesh = new v3d.Mesh(geometry, material); scene.add(mesh);

Constructor

[name]([param:Array points])

points — Array of [page:Vector3 Vector3s] that the resulting convex hull will contain.

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