[page:BufferGeometry] →

[name]

Creates an one-sided polygonal geometry from one or more path shapes.

Example

var x = 0, y = 0; var heartShape = new v3d.Shape(); heartShape.moveTo(x + 5, y + 5); heartShape.bezierCurveTo(x + 5, y + 5, x + 4, y, x, y); heartShape.bezierCurveTo(x - 6, y, x - 6, y + 7,x - 6, y + 7); heartShape.bezierCurveTo(x - 6, y + 11, x - 3, y + 15.4, x + 5, y + 19); heartShape.bezierCurveTo(x + 12, y + 15.4, x + 16, y + 11, x + 16, y + 7); heartShape.bezierCurveTo(x + 16, y + 7, x + 16, y, x + 10, y); heartShape.bezierCurveTo(x + 7, y, x + 5, y + 5, x + 5, y + 5); var geometry = new v3d.ShapeBufferGeometry(heartShape); var material = new v3d.MeshBasicMaterial({ color: 0x00ff00 }); var mesh = new v3d.Mesh(geometry, material) ; scene.add(mesh);

Constructor

[name]([param:Array shapes], [param:Integer curveSegments])

shapes — [page:Array] of shapes or a single [page:Shape shape].
curveSegments - [page:Integer] - Number of segments per shape. Default is 12.

Properties

[property:Object parameters]

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

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