[name] can be used to generate a convex hull for a given array of 3D points. The average time complexity for this task is considered to be O(nlog(n)).
[example:webgl_geometry_convex geometry / convex]
var geometry = new v3d.ConvexBufferGeometry(points);
var material = new v3d.MeshBasicMaterial({color: 0x00ff00});
var mesh = new v3d.Mesh(geometry, material);
scene.add(mesh);
points — Array of [page:Vector3 Vector3s] that the resulting convex hull will contain.
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