Animation Constraints / 3ds Max

This page contains the information about 3ds Max' animation constraints which can be used with Verge3D.

Contents

[anchor:Constraints_and_Settings]

Constraints and Settings

Below are are listed 3ds Max' animation constraints that can be used with Verge3D. The parameters supported by Verge3D are overlaid with green color.

[anchor:Position]

Position

This constraint forces the object to which it is applied to have the same location as its target.

See more information on the *Position* constraint on Autodesk website: help page. [anchor:Orientation]

Orientation

This constraint forces the object to which it is applied to match the rotation of its target.

See more information on the *Orientation* constraint on Autodesk website: help page. [anchor:LookAt]

LookAt

This constraint applies rotations to its owner, so that it always is looking towards its target. Thus you can implement billboarding with this constraint.

See more information on the *Orientation* constraint on Autodesk website: help page. [anchor:Use_with_Puzzles]

Use with Puzzles

All constraints, once assigned in 3ds Max and exported, can be removed, muted or ummuted with a puzzle. Unlike in 3ds Max, a removed/muted constraint does not reset the object - this puzzle just leaves the object with the same transform it had just before removing or muting.

In addition, *Position* and *Orientation* constraints can be assigned at runtime with a puzzle.

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