Shadows

Here are described the settings and best practices to setup beautiful real-time shadows in Verge3D for Blender.

This section is written for Blender 2.81 (or higher). The shadow settings for older Blender versions are slightly different.

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Global settings

The rendering of the shadows can be enabled/disabled using the *Shadows* and *Verge3D Settings* panels located on the *Render* tab in Blender.

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Per-light settings

Shadows can be enabled/disabled/tweaked for each individual light using the *Shadow* and *Verge3D Settings* panels.

On the Verge3D Settings panel can be found some per-light settings. Size/FOV, Near and Far can be used to tweak the shadow volume (the less the better). Radius controls the blurriness ratio, Map Size – how big is the shadow texture (trading between speed and quality).

Got Questions?

Feel free to ask on the forums!