[page:Object3D] →

[name]

This is almost identical to an [page:Object3D Object3D]. Its purpose is to make working with groups of objects syntactically clearer.

Example

var geometry = new v3d.BoxBufferGeometry(1, 1, 1); var material = new v3d.MeshBasicMaterial({color: 0x00ff00}); var cubeA = new v3d.Mesh(geometry, material); cubeA.position.set(100, 100, 0); var cubeB = new v3d.Mesh(geometry, material); cubeB.position.set(-100, -100, 0); //create a group and add the two cubes //These cubes can now be rotated / scaled etc as a group var group = new v3d.Group(); group.add(cubeA); group.add(cubeB); scene.add(group);

Constructor

[name]()

Properties

See the base [page:Object3D] class for common properties.

[property:String type]

A string 'Group'. This should not be changed.

Methods

See the base [page:Object3D] class for common methods.

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