This is the [page:BufferGeometry] port of [page:RingGeometry].
var geometry = new v3d.RingBufferGeometry(1, 5, 32);
var material = new v3d.MeshBasicMaterial({ color: 0xffff00, side: v3d.DoubleSide });
var mesh = new v3d.Mesh(geometry, material);
scene.add(mesh);
innerRadius — Default is 0.5.
outerRadius — Default is 1.
thetaSegments — Number of segments. A higher number means the ring will be more round. Minimum is 3. Default is 8.
phiSegments — Minimum is 1. Default is 1.
thetaStart — Starting angle. Default is 0.
thetaLength — Central angle. Default is Math.PI * 2.
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
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