[page:Material] →

[name]

The default material used by [page:Points].

Examples

[example:misc_controls_fly misc / controls / fly]
[example:webgl_buffergeometry_drawcalls WebGL / BufferGeometry / drawcalls]
[example:webgl_buffergeometry_points WebGL / BufferGeometry / points]
[example:webgl_buffergeometry_points_interleaved WebGL / BufferGeometry / points / interleaved]
[example:webgl_camera WebGL / camera]
[example:webgl_geometry_convex WebGL / geometry / convex]
[example:webgl_geometry_shapes WebGL / geometry / shapes]
[example:webgl_interactive_raycasting_points WebGL / interactive / raycasting / points]
[example:webgl_multiple_elements_text WebGL / multiple / elements / text]
[example:webgl_points_billboards WebGL / points / billboards]
[example:webgl_points_dynamic WebGL / points / dynamic]
[example:webgl_points_sprites WebGL / points / sprites]
[example:webgl_trails WebGL / trails]

//This will add a starfield to the background of a scene var starsGeometry = new v3d.Geometry(); for (var i = 0; i < 10000; i++) { var star = new v3d.Vector3(); star.x = v3d.Math.randFloatSpread(2000); star.y = v3d.Math.randFloatSpread(2000); star.z = v3d.Math.randFloatSpread(2000); starsGeometry.vertices.push(star); } var starsMaterial = new v3d.PointsMaterial({ color: 0x888888 }); var starField = new v3d.Points(starsGeometry, starsMaterial); scene.add(starField);

[name]([param:Object parameters])

[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance. Any property of the material (including any property inherited from [page:Material]) can be passed in here.

The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal string and is *0xffffff* (white) by default. [page:Color.set](color) is called internally.

Properties

See the base [page:Material] class for common properties.

[property:Color color]

[page:Color] of the material, by default set to white (0xffffff).

[property:Boolean isPointsMaterial]

Used to check whether this or derived classes are points materials. Default is *true*.

You should not change this, as it used internally for optimisation.

[property:Texture map]

Sets the color of the points using data from a [page:Texture].

[property:Boolean morphTargets]

Define whether the material uses morphTargets. Default is false.

[property:Number size]

Sets the size of the points. Default is 1.0.

[property:Boolean sizeAttenuation]

Specify whether points' size is attenuated by the camera depth. (Perspective camera only.) Default is true.

Methods

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