This is almost identical to an [page:Object3D Object3D]. Its purpose is to make working with groups of objects syntactically clearer.
var geometry = new v3d.BoxBufferGeometry(1, 1, 1);
var material = new v3d.MeshBasicMaterial({color: 0x00ff00});
var cubeA = new v3d.Mesh(geometry, material);
cubeA.position.set(100, 100, 0);
var cubeB = new v3d.Mesh(geometry, material);
cubeB.position.set(-100, -100, 0);
//create a group and add the two cubes
//These cubes can now be rotated / scaled etc as a group
var group = new v3d.Group();
group.add(cubeA);
group.add(cubeB);
scene.add(group);
See the base [page:Object3D] class for common properties.
A string 'Group'. This should not be changed.
See the base [page:Object3D] class for common methods.
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