[page:ShaderMaterial] →

[name]

This class works just like [page:ShaderMaterial], except that definitions of built-in uniforms and attributes are not automatically prepended to the GLSL shader code.

Examples

[example:webgl_buffergeometry_rawshader WebGL / buffergeometry / rawshader]
[example:webgl_buffergeometry_instancing_billboards WebGL / buffergeometry / instancing / billboards]
[example:webgl_buffergeometry_instancing_dynamic WebGL / buffergeometry / instancing / dynamic]
[example:webgl_buffergeometry_instancing_interleaved_dynamic WebGL / buffergeometry / instancing / interleaved / dynamic]
[example:webgl_buffergeometry_instancing WebGL / buffergeometry / instancing]
[example:webgl_interactive_instances_gpu WebGL / interactive / instances /gpu]
[example:webgl_raymarching_reflect WebGL / raymarching / reflect]

var material = new v3d.RawShaderMaterial({ uniforms: { time: { value: 1.0 } }, vertexShader: document.getElementById('vertexShader').textContent, fragmentShader: document.getElementById('fragmentShader').textContent, });

Constructor

[name]([param:Object parameters])

[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance. Any property of the material (including any property inherited from [page:Material] and [page:ShaderMaterial]) can be passed in here.

Properties

See the base [page:Material] and [page:ShaderMaterial] classes for common methods.

[property:Boolean isRawShaderMaterial]

Used to check whether this or derived classes are raw shader materials. Default is *true*.

You should not change this, as it used internally for optimisation.

Methods

See the base [page:Material] and [page:ShaderMaterial] classes for common methods.

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