[page:Line] →

[name]

Renders [page:ArrowHelper arrows] to visualize an object's vertex normal vectors. Requires that normals have been specified in a [page:BufferAttribute custom attribute] or have been calculated using [page:Geometry.computeVertexNormals computeVertexNormals].

Unlike [page:FaceNormalsHelper], this works with [page:BufferGeometry].

Example

[example:webgl_helpers WebGL / helpers] var geometry = new v3d.BoxGeometry(10, 10, 10, 2, 2, 2); var material = new v3d.MeshBasicMaterial({ color: 0xff0000 }); var box = new v3d.Mesh(geometry, material); var helper = new v3d.VertexNormalsHelper(box, 2, 0x00ff00, 1); scene.add(box); scene.add(helper);

Constructor

[name]([param:Object3D object], [param:Number size], [param:Hex color], [param:Number linewidth])

[page:Object3D object] -- object for which to render vertex normals.
[page:Number size] -- (optional) length of the arrows. Default is 1.
[page:Hex color] -- hex color of the arrows. Default is 0xff0000.
[page:Number linewidth] -- (optional) width of the arrow lines. Default is 1.

Properties

See the base [page:LineSegments] class for common properties.

[property:object matrixAutoUpdate]

See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the objects's [page:Object3D.matrixWorld matrixWorld].

[property:Object3D object]

The object for which the vertex normals are being visualized.

[property:Number size]

Length of the arrows. Default is *1*.

Methods

See the base [page:LineSegments] class for common methods.

[method:null update]()

Updates the vertex normal preview based on movement of the object.

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