[name]

A loader for loading objects in JSON format. This uses the [page:FileLoader] internally for loading files.

Example

[example:webgl_loader_json WebGL / loader / json]

// instantiate a loader var loader = new v3d.JSONLoader(); // load a resource loader.load( // resource URL 'models/animated/monster/monster.js', // onLoad callback function(geometry, materials) { var material = materials[0]; var object = new v3d.Mesh(geometry, material); scene.add(object); }, // onProgress callback function(xhr) { console.log((xhr.loaded / xhr.total * 100) + '% loaded'); }, // onError callback function(err) { console.log('An error happened'); } );

Constructor

[name]([param:LoadingManager manager])

[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager v3d.DefaultLoadingManager].

Creates a new [name].

Properties

[property:String crossOrigin]

If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin] attribute of the image to the value of *crossOrigin*, prior to starting the load. Default is *"anonymous"*.

[property:LoadingManager manager]

The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].

[property:String withCredentials]

Whether the XMLHttpRequest uses credentials. Default is *false*.

Methods

[method:null load]([param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError])

[page:String url] — the path or URL to the file. This can also be a [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI]..
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.
[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — Will be called when load errors.

Begin loading from url and pass the JSON to onLoad.

[method:Object3D parse]([param:Object json], [param:String path])

[page:String json] — JSON object to parse.
[page:String path] — Base path for resources if no resource path is defined.

Parse a JSON structure and return an [page:object] containing the parsed [page:Geometry geometry] and [page:Array materials].

[method:JSONLoader setCrossOrigin]([param:String value])

Set the [page:.crossOrigin] attribute.

[method:JSONLoader setPath]([param:String value])

Set the base path for the original file.

[method:JSONLoader setResourcePath]([param:String value])

Set the base path for dependent resources like textures.

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