[page:Geometry] →

[name]

A class for generating a two-dimensional ring geometry.

Example

var geometry = new v3d.RingGeometry(1, 5, 32); var material = new v3d.MeshBasicMaterial({ color: 0xffff00, side: v3d.DoubleSide }); var mesh = new v3d.Mesh(geometry, material); scene.add(mesh);

Constructor

[name]([param:Float innerRadius], [param:Float outerRadius], [param:Integer thetaSegments], [param:Integer phiSegments], [param:Float thetaStart], [param:Float thetaLength])

innerRadius — Default is 0.5.
outerRadius — Default is 1.
thetaSegments — Number of segments. A higher number means the ring will be more round. Minimum is 3. Default is 8.
phiSegments — Minimum is 1. Default is 8.
thetaStart — Starting angle. Default is 0.
thetaLength — Central angle. Default is Math.PI * 2.

Properties

[property:Object parameters]

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

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