[page:Object3D] →

[name]

Creates 6 cameras that render to a [page:WebGLRenderTargetCube].

Examples

[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic]

[example:webgl_shading_physical shading / physical]

// Create cube camera var cubeCamera = new v3d.CubeCamera(1, 100000, 128); scene.add(cubeCamera); // Create car var chromeMaterial = new v3d.MeshLambertMaterial({ color: 0xffffff, envMap: cubeCamera.renderTarget }); var car = new Mesh(carGeometry, chromeMaterial); scene.add(car); // Update the render target cube car.setVisible(false); cubeCamera.position.copy(car.position); cubeCamera.update(renderer, scene); // Render the scene car.setVisible(true); renderer.render(scene, camera);

Constructor

[name]([param:Number near], [param:Number far], [param:Number cubeResolution], [param:Object options])

near -- The near clipping distance.
far -- The far clipping distance
cubeResolution -- Sets the length of the cube's edges.
options - (optional) object that holds texture parameters passed to the auto-generated WebGLRenderTargetCube. If not specified, the options default to: { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }

Constructs a CubeCamera that contains 6 [page:PerspectiveCamera PerspectiveCameras] that render to a [page:WebGLRenderTargetCube].

Properties

See the base [page:Object3D] class for common properties.

[property:WebGLRenderTargetCube renderTarget]

The cube texture that gets generated.

Methods

See the base [page:Object3D] class for common methods.

[method:null update]([param:WebGLRenderer renderer], [param:Scene scene])

renderer -- The current WebGL renderer
scene -- The current scene

Call this to update the [page:CubeCamera.renderTarget renderTarget].

[method:null clear]([param:WebGLRenderer renderer], [param:Boolean color], [param:Boolean depth], [param:Boolean stencil])

Call this to clear the [page:CubeCamera.renderTarget renderTarget] color, depth, and/or stencil buffers. The color buffer is set to the renderer's current clear color. Arguments default to *true*.

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