[name]
An object representing the scene background settings. Intended to be
used as a [page:Scene.background scene.background] property.
Constructor
[name]([page:.data data])
Data to fill the background with. Can be set to a [page:Color] which
sets the clear color, a [page:Texture] covering the canvas, a
[page:CubeTexture] or a [page:WebGLRenderTargetCube].
Properties
[property:null data]
Data to fill the background with. Can be set to a [page:Color] which
sets the clear color, a [page:Texture] covering the canvas, a
[page:CubeTexture] or a [page:WebGLRenderTargetCube].
[property:Boolean equirecInvertU]
If set to true, inverts texture mapping along the U coordinate for
[page:Texture Textures] with [page:Textures EquirectangularReflectionMapping].
Default is false.
[property:Number equirecOffsetU]
Defines an offset in the texture space along the U coordinate for
[page:Texture Textures] with [page:Textures EquirectangularReflectionMapping].
Default is 0.
[property:Boolean isSceneBackground]
Used to check whether this or derived classes are of type
SceneBackground. Default is true.
Methods
[method:SceneBackground clone]()
Creates a new clone of the SceneBackground object.
[method:null copy]([page:SceneBackground source])
Copies the properties from the source SceneBackground into this one.
[method:null toJSON]()
Returns a JSON object representation of the SceneBackground.