[page:Curve] →

[name]

Create a smooth 2d spline curve from a series of points. Internally this uses [page:Interpolations.CatmullRom] to create the curve.

Example

// Create a sine-like wave var curve = new v3d.SplineCurve([ new v3d.Vector2(-10, 0), new v3d.Vector2(-5, 5), new v3d.Vector2(0, 0), new v3d.Vector2(5, -5), new v3d.Vector2(10, 0) ]); var points = curve.getPoints(50); var geometry = new v3d.BufferGeometry().setFromPoints(points); var material = new v3d.LineBasicMaterial({ color : 0xff0000 }); // Create the final object to add to the scene var splineObject = new v3d.Line(geometry, material);

Constructor

[name]([param:Array points])

points – An array of [page:Vector2] points that define the curve.

Properties

See the base [page:Curve] class for common properties.

[property:Boolean isSplineCurve]

Used to check whether this or derived classes are SplineCurves. Default is *true*.

You should not change this, as it used internally for optimisation.

[property:Array points]

The array of [page:Vector2] points that define the curve.

Methods

See the base [page:Curve] class for common methods.

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