[page:Curve] →

[name]

Create a smooth 2d cubic bezier curve, defined by a start point, endpoint and two control points.

Example

var curve = new v3d.CubicBezierCurve( new v3d.Vector2(-10, 0), new v3d.Vector2(-5, 15), new v3d.Vector2(20, 15), new v3d.Vector2(10, 0) ); var points = curve.getPoints(50); var geometry = new v3d.BufferGeometry().setFromPoints(points); var material = new v3d.LineBasicMaterial({ color : 0xff0000 }); // Create the final object to add to the scene var curveObject = new v3d.Line(geometry, material);

Constructor

[name] ([param:Vector2 v0], [param:Vector2 v1], [param:Vector2 v2], [param:Vector2 v3])

[page:Vector2 v0] – The starting point.
[page:Vector2 v1] – The first control point.
[page:Vector2 v2] – The second control point.
[page:Vector2 v3] – The ending point.

Properties

See the base [page:Curve] class for common properties.

[property:Boolean isCubicBezierCurve]

Used to check whether this or derived classes are CubicBezierCurves. Default is *true*.

You should not change this, as it used internally for optimisation.

[property:Vector2 v0]

The starting point.

[property:Vector2 v1]

The first control point.

[property:Vector2 v2]

The second control point.

[property:Vector2 v3]

The ending point.

Methods

See the base [page:Curve] class for common Methods.

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