A loader for loading a .pcd resource.
Point Cloud Data is a file format for Point Cloud Library.
Loader support ascii and binary. Compressed binary files are not supported.
// instantiate a loader
var loader = new v3d.PCDLoader();
// load a resource
loader.load(
// resource URL
'pointcloud.pcd',
// called when the resource is loaded
function(mesh) {
scene.add(mesh);
},
// called when loading is in progresses
function(xhr) {
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
},
// called when loading has errors
function(error) {
console.log('An error happened');
}
);
[example:webgl_loader_pcd]
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager v3d.DefaultLoadingManager].
Creates a new [name].
Default value is true.
[page:String url] — A string containing the path/URL of the .pcd file.
[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives loaded [page:Object3D] as an argument.
[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes.
[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives the error as an argument.
Begin loading from url and call onLoad with the parsed response content.
[page:Arraybuffer data] — The binary structure to parse.
[page:String url] — The file name or file url.
Parse an pcd binary structure and return an [page:Object3D].
The object is converted to [page:Points] with a [page:BufferGeometry] and a [page:PointsMaterial].
[page:String path] — Base path.
Set the base path for the file.
[sourceHint]