[page:PerspectiveCamera] →

[name]

[name] can be used in order to efficiently render a scene with a predefined set of cameras. This is an important performance aspect for rendering VR scenes.
An instance of [name] always has an array of sub cameras. It's mandatory to define for each sub camera the *bounds* property which determines the part of the viewport that is rendered with this camera.

Example

[example:webgl_camera_array camera / array]

Constructor

[name]([param:Array array])

An array of cameras.

Properties

See the base [page:PerspectiveCamera] class for common properties.

[property:Array cameras]

An array of cameras.

Methods

See the base [page:PerspectiveCamera] class for common methods.

[sourceHint]