A loader for loading a .tga resource.
TGA is a raster graphics, image file format.
// instantiate a loader
var loader = new v3d.TGALoader();
// load a resource
var texture = loader.load(
// resource URL
'textures/crate_grey8.tga'
// called when loading is completed
function(texture) {
console.log('Texture is loaded');
},
// called when the loading is in progresses
function(xhr) {
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
},
// called when the loading failes
function(error) {
console.log('An error happened');
}
);
var material = new v3d.MeshPhongMaterial({
color: 0xffffff,
map: texture
});
[example:webgl_materials_texture_tga]
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager v3d.DefaultLoadingManager].
Creates a new [name].
[page:String url] — A string containing the path/URL of the .tga file.
[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives loaded [page:DataTexture] as an argument.
[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives the error as an argument.
Begin loading from url and pass the loaded [page:DataTexture texture] to onLoad. The [page:DataTexture texture] is also directly returned for immediate use (but may not be fully loaded).
[page:String path] — Base path.
Set the base path for the file.
[sourceHint]