Material

MeshNormalMaterial

A material that maps the normal vectors to RGB colors.

Constructor

MeshNormalMaterial(parameters : Object)

parameters — (optional) an object with one or more properties defining the material's appearance. Any property of the material (including any property inherited from Material) can be passed in here.

Properties

See the base Material class for common properties.

.bumpMap : Texture

The texture to create a bump map. The black and white values map to the perceived depth in relation to the lights. Bump doesn't actually affect the geometry of the object, only the lighting. If a normal map is defined this will be ignored.

.bumpScale : Float

How much the bump map affects the material. Typical ranges are 0-1. Default is 1.

.flatShading : Boolean

Define whether the material is rendered with flat shading. Default is false.

.fog : Boolean

Whether the material is affected by fog. Default is false.

.normalMap : Texture

The texture to create a normal map. The RGB values affect the surface normal for each pixel fragment and change the way the color is lit. Normal maps do not change the actual shape of the surface, only the lighting. In case the material has a normal map authored using the left handed convention, the y component of .normalScale should be negated to compensate for the different handedness.

.normalScale : Vector2

How much the normal map affects the material. Typical ranges are 0-1. Default is a Vector2 set to (1, 1).

.wireframe : Boolean

Render geometry as wireframe. Default is false (i.e. render as smooth shaded).

.wireframeLinewidth : Float

Controls wireframe thickness. Default is 1.

Due to limitations of WebGL on most platforms wireframeLinewidth will always be 1 regardless of the set value.

Methods

See the base Material class for common methods.

Source

For more info on how to obtain the source code of this module see this page.