Creates a texture from a <canvas> element.
This is almost the same as the base Texture class, except that it sets needsUpdate to true immediately.
1. A higher value gives a less blurry result than a basic mipmap, at the cost of more texture samples being used. Use renderer.getMaxAnisotropy() to find the maximum valid anisotropy value for the GPU; this value is usually a power of 2.See the base Texture class for common properties.
Read-only flag to check if a given object is of type CanvasTexture.
True by default. This is required so that the canvas data is loaded.
See the base Texture class for common methods.
Check out the create canvas elem and replace texture puzzles to manage canvas textures in a code-less manner.
For more info on how to obtain the source code of this module see this page.