LightProbeGenerator - Verge3D User Manual - Soft8Soft
Description: Learn how to use LightProbeGenerator in your interactive 3D apps made with Verge3D

# LightProbeGenerator

Utility class for creating instances of LightProbe.

## Static Methods

### # .fromCubeTexture(cubeTexture : CubeTexture) → LightProbe

Creates a light probe from the given (radiance) environment map. The method expects that the environment map is represented as a cube texture.

### # .fromCubeRenderTarget(renderer : WebGLRenderer, cubeRenderTarget : WebGLCubeRenderTarget) → LightProbe

Creates a light probe from the given (radiance) environment map. The method expects that the environment map is represented as a cube render target.

The format of the cube render target must be set to `RGBA`.

## Source

For more info on how to obtain the source code of this module see this page.