Time Puzzles

These puzzles count time and trigger time-based events.

Puzzles available in the Time category

Contents

Puzzles Reference

after

Waits for a specified amount of time and then triggers puzzles placed inside the do slot.

Timeout puzzle

every

Waits for a specified amount of time and then triggers puzzles placed inside the do slot. Then repeats.

Puzzle to create interval timers

every frame

Triggers puzzles placed inside the do slot every rendering frame (normally at the rate of 60 frames per second).

Render callback block

elapsed delta

Outputs the amount of time (in seconds) passed from the previous rendering frame. Can be used with the "every frame" puzzle to implement frame-independent animation.

Time delta visual logic block

elapsed total

Outputs the amount of time (in seconds) passed from the application start. Can be used with the "every frame" puzzle to implement procedural animation and various visual effects.

Puzzle which returns time passed from app start

set timer

Triggers puzzles placed inside the do slot after the specified delay. Repeats this action the amount times specified in the "repeat" slot each after the same delay. The specified ID can be used to override or cancel the timer.

Set timer puzzle

remove timer

Removes a previosly set timer by using its ID.

Remove timer puzzle

system date / time

Returns the current date and time as a string value, or a part of this date as selected in the popup menu. Enable the GMT checkbox in order to get the date/time of the UTC/GMT zone instead of the local time zone.

system date / time puzzle

Having Troubles with Puzzles?

Seek help on the forums!