FramebufferTexture - Verge3D 用户手册 - Soft8Soft
Description: 了解如何在使用 Verge3D 制作的交互式 3D 应用程序中使用 FramebufferTexture

Texture →

# FramebufferTexture

This class can only be used in combination with WebGLRenderer.copyFramebufferToTexture().

## Constructor

### FramebufferTexture(width : Integer, height : Integer, format : Constant)

- width — the width of the texture.
- height — the height of the texture.
- format — the format used in the texture. See format constants for more info.

## Properties

See the base Texture class for common properties.

### # .isFramebufferTexture : Boolean

Read-only flag to check if a given object is of type FramebufferTexture.

### # .needsUpdate : Boolean

`true` by default. This is required so that the data is loaded.

## Methods

See the base Texture class for common methods.

## 源代码

关于如何获取此模块的源代码，请查看 本页。