Verge3D for Blender: Shape Keys (aka Morphing) — Soft8Soft
Description: Learn how to setup and use shape keys (aka morphing) in Verge3D for Blender.

# Shape Keys (aka Morphing) / Blender

Shape Keys (called Morphing in Verge3D) is a feature which allows you to modify mesh objects in real-time. The most common use case for this feature is creating parametric objects which can change their dimensions, shape, thickness, holes, profiles etc.

## Contents

- Setting Up
- Animation
- Controlling via Puzzles
- See Also

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## Setting Up

Blender shape keys are exported by default. Only Relative shape keys are supported.

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## Animation

To animate shape keys in Verge3D, add keyframes for their Value parameter. The animation of shape keys works exactly the same as for any other animation parameter. You can run you playback at application start or use animation puzzles for that purpose.

You should always animate all shape keys in the mesh, not just some of them. E.g the following won't work:

A proper setup can be easily created by assigning at least one keyframe for all shape keys present on the mesh (except "Basis" which is not keyable).

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## Controlling via Puzzles

To manipulate your shape keys in real-time there are two puzzles: set morph factor and get morph factor.

For usage example, check out the Parametric Models demo (source files available in the Asset Store).

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## See Also

You may also check out the following video explaining how to work with parametric objects in Verge3D.

## Got Questions?

Feel free to ask on the forums!