Creates a texture based on data in compressed form, for example from a KTX file.
For use with the CompressedTextureLoader.
See the base Texture class for inherited properties.
False by default. Flipping textures does not work for compressed textures.
False by default. Mipmaps can't be generated for compressed textures
Read-only flag to check if a given object is of type CompressedTexture.
See the base Texture class for inherited methods.
For more info on how to obtain the source code of this module see this page.