An AnimationClip is a reusable set of keyframe tracks which represent an animation.
For an overview of the different elements of the Verge3D animation system, see the Animation System section of the manual.
tracks array.v3d.NormalAnimationBlendMode.
Defines how the animation is blended/combined when two or more animations are simultaneously played. Valid values are NormalAnimationBlendMode (default) and AdditiveAnimationBlendMode.
The duration of this clip (in seconds). This can be calculated from the tracks array via resetDuration.
A name for this clip. A certain clip can be searched via findByName.
An array containing a KeyframeTrack for each property that are animated by this clip.
The UUID of this clip instance. It gets automatically assigned and shouldn't be edited.
Returns a copy of this clip.
Optimizes each track by removing equivalent sequential keys (which are common in morph target sequences).
Sets the duration of the clip to the duration of its longest KeyframeTrack.
Trims all tracks to the clip's duration.
Performs minimal validation on each track in the clip. Returns true if all tracks are valid.
Returns an array of new AnimationClips created from the morph target sequences of a geometry, trying to sort morph target names into animation-group-based patterns like "Walk_001, Walk_002, Run_001, Run_002 ...".
Returns a new AnimationClip from the passed morph targets array of a geometry, taking a name and the number of frames per second.
The fps parameter is required, but the animation speed can be overridden in an AnimationAction via animationAction.setDuration.
Searches for an AnimationClip by name, taking as its first parameter either an array of AnimationClips, or a mesh or geometry that contains an array named "animations".
You can also employ animation puzzles which can be easier to use than AnimationClip API.
For more info on how to obtain the source code of this module see this page.