Material

PointsMaterial

The default material used by Points.

Code Example

const vertices = []; for (let i = 0; i < 10000; i++) { const x = v3d.MathUtils.randFloatSpread(2000); const y = v3d.MathUtils.randFloatSpread(2000); const z = v3d.MathUtils.randFloatSpread(2000); vertices.push(x, y, z); } const geometry = new v3d.BufferGeometry(); geometry.setAttribute('position', new v3d.Float32BufferAttribute(vertices, 3)); const material = new v3d.PointsMaterial({ color: 0x888888 }); const points = new v3d.Points(geometry, material); app.scene.add(points);

Constructor

PointsMaterial(parameters : Object)

parameters — (optional) an object with one or more properties defining the material's appearance. Any property of the material (including any property inherited from Material) can be passed in here.

The exception is the property color, which can be passed in as a hexadecimal string and is 0xffffff (white) by default. Color.set(color) is called internally.

Properties

See the base Material class for common properties.

.color : Color

Color of the material, by default set to white 0xffffff.

.fog : Boolean

Whether the material is affected by fog. Default is true.

.map : Texture

Sets the color of the points using data from a Texture. May optionally include an alpha channel, typically combined with .transparent or .alphaTest.

.size : Float

Defines the size of the points in pixels. Default is 1.0.

Will be capped if it exceeds the hardware dependent parameter gl.ALIASED_POINT_SIZE_RANGE.

.sizeAttenuation : Boolean

Specify whether points' size is attenuated by the camera depth. (Perspective camera only.) Default is true.

Methods

See the base Material class for common methods.

Source

For more info on how to obtain the source code of this module see this page.