Verge3D for Maya: Object Constraints — Soft8Soft
Description: This page contains the information about Maya's object constraints supported in Verge3D.

# Object Constraints / Maya

This page contains the information about Maya's object constraints which can be used with Verge3D.

- Constraints and Settings
  - Parent
  - Point
  - Orient
  - Scale
  - Aim
  - Motion Path
- Use with Puzzles

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## Constraints and Settings

Below are are listed Maya object constraints that can be used with Verge3D. The parameters supported by Verge3D are overlaid with green color.

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### Parent

This is the constraint version of the standard parent/children relationship between objects.

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### Point

This constraint forces the object to which it is applied to have the same location as its target.

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### Orient

This constraint forces the object to which it is applied to match the rotation of its target.

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### Scale

This constraint forces the object to which it is applied to match the scale of its target.

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### Aim

This constraint applies rotations to its owner, so that it always points a given Aim axis towards its target, with another Up axis permanently maintained as much aligned with the global Z axis as possible. Thus you can implement billboarding with this constraint.

Verge3D does support only axis-aligned Aim and Up vectors such as [1,0,0] or [0,-1,0].

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### Motion Path

This constraint restricts an object's movement along the path (curve, shape).

1. Verge3D does support only Vector in World Up Type selections.
2. The follow checkbox must always be active otherwise the constraint will not be exported.

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## Use with Puzzles

All constraints, once assigned in Maya and exported, can be removed, muted or ummuted with a puzzle.

In addition, Point/Orient/Scale constraints can be assigned at runtime with puzzles.

## Got Questions?

Feel free to ask on the forums!